For more info, visit billiards.colostate.edu
Speed Control in Pool and Billiards
... how to judge and control speed in various types of pool shots.
... how to judge and control speed in various types of pool shots.
- ball speeds and travel distances
- cue ball path speed effects
- drills and advice
- optimal tip height for speed control
- rail cushion speed change
- typical speeds for a range of shots
(external web-links) for more information:
see Sections 3.03 and 5.02 in The Illustrated Principles of Pool and Billiards
and Disc I of the Video Encyclopedia of Pool Shots
How do cue ball and object ball speeds and travel distances vary with cut angle?
For stun shots, see the graph and summary statements on page 2 of: (Download)
TP 3.2 - Ball speeds and distances after stun-shot impact
For roll shots, see the graph and summary statements on page 3 of: (Download)
TP A.16 - Final ball speeds, distances, and directions for natural roll shots
and see: (Download)
TP B.5 - Rolling CB, direct-hit hop and ball travel distances
Here are some useful conclusion statements from the analyses:
What is tip height on the cue ball results in the best speed and distance consistency?
To help achieve the best speed and distance consistency, it is best to hit the CB at about 20% of the radius above the center (0.2R). For illustrations and explanations, see “How High or Low Should You Hit the Cue Ball?” (Download) (BD, September, 2011).
For stun shots, see the graph and summary statements on page 2 of: (Download)
TP 3.2 - Ball speeds and distances after stun-shot impact
For roll shots, see the graph and summary statements on page 3 of: (Download)
TP A.16 - Final ball speeds, distances, and directions for natural roll shots
and see: (Download)
TP B.5 - Rolling CB, direct-hit hop and ball travel distances
Here are some useful conclusion statements from the analyses:
- With a stun shot, the cue ball and object ball speeds and travel distances are the same for a 45-degree cut angle. The post-impact speeds are equal and about 70% of the initial cue ball speed. The distances are also equal and 50% of the distance the stunned cue ball would travel if there were no collision.
- With a rolling cue ball, the ball speeds and distances traveled are the same at a little less than a 1/2-ball hit,
which is slightly more than a 30-degree cut angle. - If a rolling cue ball hits an object ball squarely, the object ball will travel 6-7 times farther than the cue ball after impact.
- Distance vs. cut angle and ball-hit fraction plots, and approximate ball-distance proportions for various common angles can be found on pages 10 and 11 of TP A.16. (Download)
What is tip height on the cue ball results in the best speed and distance consistency?
To help achieve the best speed and distance consistency, it is best to hit the CB at about 20% of the radius above the center (0.2R). For illustrations and explanations, see “How High or Low Should You Hit the Cue Ball?” (Download) (BD, September, 2011).
Where can I find general advice and drills for improving speed control?
See "Fundamentals - Part VII: speed control" (Download) (BD, March, 2009).
See "Fundamentals - Part VII: speed control" (Download) (BD, March, 2009).
Where is the best height to hit the cue ball for speed and distance control and consistency?
To help achieve the best speed and distance consistency, it is best to hit the CB at about 20% of the radius above the center (0.2R), which is about 60% of the total ball height. For illustrations and explanations, see "The Lag Shot" (Download) (BD, October, 2011). Hitting above center can also result in a more accuracy with CB direction (see follow accuracy).
To help achieve the best speed and distance consistency, it is best to hit the CB at about 20% of the radius above the center (0.2R), which is about 60% of the total ball height. For illustrations and explanations, see "The Lag Shot" (Download) (BD, October, 2011). Hitting above center can also result in a more accuracy with CB direction (see follow accuracy).
How much speed does the CB lose when it rebounds off a rail cushion?
For steep angles into a rail, where the CB path is close to perpendicular to the rail (i.e., almost straight into the rail), the CB loses about half of its speed after rebound and skid. For more information and demonstrations, see: (YouTube)
HSV B.15 - straight-on kick shot rebound losses and spin changes for roll, stun, and draw shots
At very shallow angles to the rail, where the CB is moving almost parallel to the rail, very little speed is lost off the rebound.
For steep angles into a rail, where the CB path is close to perpendicular to the rail (i.e., almost straight into the rail), the CB loses about half of its speed after rebound and skid. For more information and demonstrations, see: (YouTube)
HSV B.15 - straight-on kick shot rebound losses and spin changes for roll, stun, and draw shots
At very shallow angles to the rail, where the CB is moving almost parallel to the rail, very little speed is lost off the rebound.
How fast does the CB travel for a range of shots?
Here are some typical values for various shot "speeds" in miles per hour (mph) and feet per second (fps):
soft touch: <1 mph = <1.5 fps
slow: 1-2 mph = 1.5-2.9 fps
medium: 2-4 mph = 2.9-5.9 fps
fast: 4-7 mph = 5.9-10.3 fps
power shot: 7-10 mph = 10.3-14.7 fps
powerful break: 25-30 mph = 36-44 fps
Here are some typical values for various shot "speeds" in miles per hour (mph) and feet per second (fps):
soft touch: <1 mph = <1.5 fps
slow: 1-2 mph = 1.5-2.9 fps
medium: 2-4 mph = 2.9-5.9 fps
fast: 4-7 mph = 5.9-10.3 fps
power shot: 7-10 mph = 10.3-14.7 fps
powerful break: 25-30 mph = 36-44 fps
For more info, visit billiards.colostate.edu